Crystal Mine 30,1 and 33,502

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Crystal Mine 30,1 and 33,502

Post  Makuri on Tue Sep 29, 2009 1:40 am

THE PLAN!

Attack PLAN DATE

10 -5 - 2009 in game time 20.00
my coordinates is 30,503

PLAN FOR ITS ARIVAL. IF IT TAKES 10HOURS, SEND BEFORE 9.00
WE DO NOT WANT ANY LATE HEROES COMING IN. IF WE CAN ATTACK WITHOUT, WE WILL DO SO.
YOUR HERO WILL BE USED TO ATTACK 2ND CRYSTAL MINE THOUGH

LIST OF THE COMMITED We are half way there.

Makuri - 9850 combat power 1100 troops
Evony - potential 9000 combat power 1000 troops
Larry - 4500 combat power 555 troops
Akura - 3400 combat power 400 troops
Fehlem - 6000 force 700 troops
Karnivor - combat power troops


Tota of 32750 combat power and 3755 troops.


Last edited by Makuri on Sun Oct 04, 2009 11:23 pm; edited 23 times in total

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Re: Crystal Mine 30,1 and 33,502

Post  Evony on Tue Sep 29, 2009 4:40 am

I have my subcity at 30,2. It's building up. I am so far from my capital that my hero won't arrive until some time tonight. It's not even my main hero but it is about force 1100. I can send my main hero in a day or two. I am upgrading his 182 sword dancer 2's to 4's (woot!). He should be around force 4000.

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Re: Crystal Mine 30,1 and 33,502

Post  Larry on Tue Sep 29, 2009 4:45 am

i built my second city by them i will build up my army for the attack
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Re: Crystal Mine 30,1 and 33,502

Post  Makuri on Tue Sep 29, 2009 5:56 am

i will neeed a number of troops
we require about 3000 troops for a n ideal attack on the crystal mine.
i see that we have 3 people in this. 3 more strong players to go.
thank you.

please state number of troops and total combat power. dont forget. level up your hero so we can hold more troops.!!
for now, build up on your 2nd city so it can support troops that are coming in from your capital

that is all for now
thank you

Makuri

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Re: Crystal Mine 30,1 and 33,502

Post  Makuri on Thu Oct 01, 2009 12:31 am

updated please come check it out

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Re: Crystal Mine 30,1 and 33,502

Post  Evony on Thu Oct 01, 2009 4:48 am

I've never done one of these magic crystal mines.

3000 troops or an army of force=3000?

Cuz 3000 troops is huge. Huge. =)

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Re: Crystal Mine 30,1 and 33,502

Post  Makuri on Thu Oct 01, 2009 4:56 am

i believe its 3000 troops with around lvl 20 hero i believe
just make sure you lvl your hero guys!!!
please have above lvl 7 wearpon and armor upgrade(i have 9 for all troops im using so far)
this is important
higher lvl hero, better attack bonus


we need more troops btw
we are about 1000 off. this isnt good.

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Re: Crystal Mine 30,1 and 33,502

Post  Evony on Thu Oct 01, 2009 5:00 am

My main capital hero, EvonJr, is 16th level, and has 550 troops:

222 shadow dancer 4
222 heavy cavalry 2
104 shadow dancer 4
1 heavy cavalry 2
1 heavy cavalry 2

Total force: 4837.


My secondary capital hero, Dorgund, is 10th level, and has 91 troops:

46 heavy cavalry 2
27 lancer 2
16 pikeman 2
1 swordsman 4
1 horse archer 2

Total force: 770


My primary subcity hero, Lexi, is 14th level, and has 24/495 low level troops, total force: 175.
My secondary subcity hero, Cherry, is 7th level, and has 52/210 low level troops, total force: 341.


My capital is about 24 hours travel to the subcity and the crystal mines. I need lots of warning to take part in these attacks.

By tomorrow morning, I will have an additional 36 shadow dancer 4 and 71 heavy cavalry 2 at my capital. 5 cav will go to EvonJr. The rest of the troops will go to Dorgund.

All my shadow dancers and heavy cavalry are weapon upgrade +8 and armor upgrade +4. I am working on improving the Armor Workshop. I've had other priorities. Wink

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Re: Crystal Mine 30,1 and 33,502

Post  Makuri on Thu Oct 01, 2009 5:26 am

haha
good job
i only have 3 heroes
i was enver good at military and no one around me ever has a good army
so cant really lvl either
i have a lvl 17 for my main and a lvl 7 for my sub and a lvl 6 to transport my soldiers to my sub.

and btw
my math isnt that great
may you add up your troops and your combat power?
Sad
thanks
Very Happy

Makuri

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Re: Crystal Mine 30,1 and 33,502

Post  Evony on Thu Oct 01, 2009 5:43 pm

I level up by killing demons, mermen, and harpies, mostly. I rarely attack other players. You can't control when that ends. =)

I get my troop numbers off the Army/Formation page.
I get my military force numbers off the Army/Defend page.

The heroes have to be in town to see them.

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Re: Crystal Mine 30,1 and 33,502

Post  Fehlem on Fri Oct 02, 2009 3:08 am

680 troops and 5900-6000 force
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Re: Crystal Mine 30,1 and 33,502

Post  Makuri on Fri Oct 02, 2009 7:21 am

Karnivor please give me your info if you are joining our quest.


everyone.
please fill your hero with soldiers.
we will attack the crystal mine


10 -5 - 2009 in game time 20.00


please send all your amry to my 2nd town.
i will control the attack.
have no worries, all hero will get their share of exp. i will just be carrying out the attack.
Pleas do not send your troops early before 15.00 10-5-2009.
thank you.

Makuri

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Re: Crystal Mine 30,1 and 33,502

Post  Evony on Fri Oct 02, 2009 3:34 pm

Can you remind everyone where your town is (name, x, y)?

What people need to do is plan this out now. Find his smaller town on the world map and click on it. Click "Aid" and select a hero with a lot of armies. Look at the estimated time of arrival. Cancel this, do not actually do it.

Then you need to compute backwards. Figure out when you need to send the troops to arrive at 20:00:00 (8 PM) game time (which is Pacific Standard Time, I believe) on October 5.

Makuri has asked us not to send them early. We should endeavor to send them exactly at the right time but I suppose (and Makuri will need to verify) that a little late is better than a little early.

Makuri, can you explain why early is bad? I don't understand it, myself.

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Re: Crystal Mine 30,1 and 33,502

Post  Fehlem on Fri Oct 02, 2009 5:21 pm

my guess is if we send our armies too early, they could be subject to attack if Makuri's town gets raided
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Re: Crystal Mine 30,1 and 33,502

Post  Evony on Fri Oct 02, 2009 6:27 pm

If they want to raid his town with my 5000+ military force / 555-troop army in it, they're welcome to try. Wink

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Re: Crystal Mine 30,1 and 33,502

Post  Makuri on Sat Oct 03, 2009 12:15 am

.


Last edited by Makuri on Sat Oct 03, 2009 12:30 am; edited 2 times in total

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Re: Crystal Mine 30,1 and 33,502

Post  Makuri on Sat Oct 03, 2009 12:29 am

you may send in your troops in early but make sure they are fully loaded with soldiers. we must have all the soldiers we can get.

please post your newest amount of soldiers and your combat power.
i needa see if we can take 2 mines or only 1

Makuri

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Re: Crystal Mine 30,1 and 33,502

Post  Evony on Sat Oct 03, 2009 6:13 am

At current:

(91,273):
EvonJr LV 17, troops 585, military force ~5000 [234 SD4 / 234 HC2 / 115 SD4 / 1 / 1]
Dorgund LV 11, troops ~300, military force 2819 [162 HC2 / 102 SD4 / 60 HC2 / 1 / 1]

(30,2):
Lexi LV 14, troops 138, military force 1071 [66 SW5 / 62 LC2 / 8 HC2 / 1 / 1]
Celeste LV 7, troops 0, military force 0

SD4 = Sword Dancer LV 4, attack +9, defense +6
HC2 = Heavy Cavalry LV 2, attack +9, defense +6
SW5 = Swordsman LV 5, attack +9, defense +4


By tomorrow morning, I will add 28 SD4 and 33 HC2. I don't know exactly what I can add by Sunday night. Probably a fair amount more. Maybe I'll even dump Lexi's stuff into Celeste and send Lexi back to grab overflow. Gotta do that soon though.

Once in my subcity, I'll move Dorgund's troops over to Lexi, anyway, though.

I need to send my dudes before 7 PM PST (10 PM EST) Sunday to get them there on time.

Evony

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Re: Crystal Mine 30,1 and 33,502

Post  Makuri on Sat Oct 03, 2009 6:23 am

sigh, using units that are lvl 1-4 isnt good
you want to use lvl 5 and 6 with calvery. for example for you, use sword dancers, longbowmen, and probabily heavy calvery and some lancer.
lvl 1 units are the worst no offence. even if its upgraded to lvl 5
thanks for the update though
all help is welcome Very Happy

Makuri

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Re: Crystal Mine 30,1 and 33,502

Post  Evony on Sat Oct 03, 2009 6:27 am

I don't think I'm really better off with a bunch of Swordsmen 5 vs. Heavy Cavalry 2, though.

The only LV 5 units I have are Swordsmen. My Sword Dancers are LV 4.

How the hell you have all those LV 5's anyway? You need 40-55 union badges to buy the level-III books to get from LV 2 to LV 3, then you can use the level-IV books that the Military Theory quests give you. That's how I have Sword Dancer 4's.

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Re: Crystal Mine 30,1 and 33,502

Post  Makuri on Sun Oct 04, 2009 11:24 pm

updated.

prease read and get ready!!!

please dont send your troops out late
plan for it
!!!

Makuri

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Re: Crystal Mine 30,1 and 33,502

Post  Evony on Mon Oct 05, 2009 1:04 am

My troops are on their way to my subcity, and from there, I can have them at your city within 10 minutes. I'm sending military force of about 5300 + 3400.

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Re: Crystal Mine 30,1 and 33,502

Post  Evony on Mon Oct 05, 2009 11:25 pm

Everyone's armies should be at Makuri's city (30,503) by 20:00 game time tonight. The game seems to be on Pacific Standard Time, so...

That's 8PM PST.
That's 9PM MST.
That's 10PM CST.
That's 11PM EST.

That's 0400 GMT (Oct 6).

Other than me, who else is sending troops to Makuri?

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Re: Crystal Mine 30,1 and 33,502

Post  Makuri on Tue Oct 06, 2009 12:15 am

its on the front page -.-

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Re: Crystal Mine 30,1 and 33,502

Post  Evony on Tue Oct 06, 2009 1:16 am

That's people who SAY they are sending troops. I wanted to hear from them if they actually are doing it. Reality and stuff.

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Re: Crystal Mine 30,1 and 33,502

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